

#MEDIEVAL CITY BUILDING GAMES FOR MAC SERIES# The exception to this is Children of the Nile, which worked on a completely different system. Some of these aspects differ considerably between games. For game-specific descriptions, please see the relevant game article. Housing, population and workforce Ī city's population is confined to housing plots designated on the map by the player.

Empty plots are soon developed by arriving immigrants. Initially, housing for new residents is of the most basic quality.Įach house belongs to a discrete quality level which affects, among other things, the amount it pays in taxes to the city, and the number of residents it can accommodate. Houses will upgrade to the next quality level when the specific needs for their current level are met.

These needs can be either commodities, services, or local desirability. The player is informed of the needs of any particular house, and so can act accordingly. Better overall housing quality benefits the city - not only better houses pay more taxes, but also draws in more people to the same residence, expanding workforce while saving space. It is often recommended to players to incentive housing upgrade instead of building numerous housing separately. #MEDIEVAL CITY BUILDING GAMES FOR MAC UPGRADE# When houses reach a luxury quality level, their residents stop contributing to the city workforce. This can lead to labour shortages and industrial stagnation, so the player must be careful to ensure that some houses do not evolve past this threshold, even though the tax benefits are great. #MEDIEVAL CITY BUILDING GAMES FOR MAC SERIES#.#MEDIEVAL CITY BUILDING GAMES FOR MAC UPGRADE#.
